This initial comment is really a question prompted by my ignorance and by my curiosity and desire to learn from others things they know and I don’t. Also because this looks like a good starting point to get from here to the heart of issue at hand on something of interest to people considering to buy and start using a Mac.
So I hope the “Apple Questions” forum is the right one. If not, please MVPs, move it to where it might be better situated.
I have been reading here repeatedly in AskWoody some generally negative comments on the “Apple’s Walled Garden”, but do not recall any detailed explanation of what it is like. I just got this vague sense that it has to do with one having to use applications from Apple’s “Apps” online shop, if one wanted to use them, which seemed a sort of circular argument to make against the “Garden”, so there had to be more to it than that. I have heard also on restrictions to “sideloading”, but I understood that was just Apple following the application developers’ express wishes.
As I just wrote above, I am not knowledgeable of what are the “Walled” problems, in my case for *Mac users*, when it comes to installing applications that might or might not be from Apple’s “Apps” shop.
Before starting this thread, I have done some reading and come up, among other things, with this, from a year ago, but that still might be relevant (I recommend “Slate” to those who are interested in reading about many different things):
https://slate.com/technology/2021/06/apple-wwdc-ios15-new-features-walled-garden.html
Excerpts:
“The core issue is not so much that Apple plans to provide services for which there are already serviceable competitors: It’s that it will do so in a closed system. Unlike Google’s Android, which allows the “sideloading” of apps from outside the company’s official app store, Apple maintains a vise grip on user behavior in iOS. When Apple purged Fortnite from the App Store last year for violating its payment terms, iPhone users had no recourse. The game was simply gone, and it remains so to this day. Google removed the game from the Play Store for the same reason, but Android users can easily install the game via the open web.”
To begin, this is my own ignorant question:
Is this only an issue for people that use iPhones?
“Apple is also known to kneecap its rivals. Services that directly compete with Apple’s own offerings—Spotify or Netflix, say—are subject to a 30 percent fee from the tech giant for any subscriptions processed on its platform. (This is why you often cannot purchase digital goods in a third-party app—they simply refuse to give Apple its cut.) ”
That never ever has happened to me. I subscribe to Netflix, as have for years, even before I got my Mac and started to come out gradually from Windows, five years ago. I have never had to pay Apple a penny on account of Netflix. And I have bought a number of videos from Amazon Prime using a browser on the Mac, which, rightly or wrongly, I imagine is what is referred to in the excerpt above as Apple’s “platform.”
Now here is the thing: I have a Mac laptop, not an iPhone or any of the other “i” devices, and have not had any “Walled Garden” problems that I’ve noticed: I run some third party applications, not from Apple at all. I have bought some of those, donated to the developers for others that were “free”, using the Mac for that, and have run them for years: all my browsers, Thunderbird as my email client, for example (I do not use Safari or Mail, Apple’s own client.) And a few others.
So I welcome the stories of other loungers, particularly those that have and use Macs, with their opinions and experiences on this, but I hope that if the opinions are negative, they are more than a blanket perfunctory dismissal of the type “Apple is no good and I’ll never buy a Mac”, because that would be besides the point.
In particular, I would very much like to read about the specific details of the relevant experiences of other Mac users. The floor is now open.
Ex-Windows user (Win. 98, XP, 7); since mid-2017 using also macOS. Presently on Monterey 12.15 & sometimes running also Linux (Mint).
MacBook Pro circa mid-2015, 15" display, with 16GB 1600 GHz DDR3 RAM, 1 TB SSD, a Haswell architecture Intel CPU with 4 Cores and 8 Threads model i7-4870HQ @ 2.50GHz.
Intel Iris Pro GPU with Built-in Bus, VRAM 1.5 GB, Display 2880 x 1800 Retina, 24-Bit color.
macOS Monterey; browsers: Waterfox "Current", Vivaldi and (now and then) Chrome; security apps. Intego AV