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Can you quantify the damage done by bad patches?
I’ve long concentrated on explaining patches’ bugs and how to work around them. I’ve never really tried to quantify how many PCs got hit, or what financial damage the bad patches have caused.
Some people think that patches in the last 20 years don’t break stuff. Per Daniel Cuthbert:
In the late 90s and early 2000s, patches used to break stuff so people never did auto-updates. 20 years later, those still think patches break the world (they do, it’s super damn rare) and yet the pro’s outweigh the cons but an entire IT industry still thinks otherwise
Here’s a request from Mitja Kolsek that asks about damage:
Twitter friends! I’m looking for recent (past 5 years) real-world cases where an official vendor update broke stuff AND caused considerable damage. Personal experiences as well as proofs of my poor googling skills welcome.
So, what do you say? Have any patches in the past five years caused you or your company “considerable damage”?